One Book, Four Covers: Guy Endore’s The Werewolf of Paris

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This book is pretty terrible, but it’s Fantomas terrible (if you read it fast enough, it’ll give you a contact high) so there’s something to be said for that.

Long considered the werewolf novel, Guy Endore’s The Werewolf of Paris reads like a mash-up of Les Miserables with the works of the Marquis De Sade. The novel centers on the plight of one Bertrand, afflicted from birth with lycanthropy. His step-uncle knows what Bertrand is and tries to curb B’s worse tendencies. But to no avail. Bertrand escapes and makes for Paris where he gets embroiled in the Commune.

Reading this was a bit like the weekend I spent at my grandmother’s house alternating my reading of the Monster Manual with her back issue stack of National Enquirers. It’s lid-off-the-id stuff, but the id of your grandparent’s generation, which makes it a bit sleazier, weirder, and unexpected. Murder, rape, torture, incest, and S&M abound, but the book succeeds in being both sleazy and prudish, tut-tutting at its own excesses. Read it for you want a piece of Gothic fiction ramped up to 11 and don’t mind how clunky the prose is.

Popeye Panels Daily

popeye ideasThere’s a whole tumblr devoted to E.C Segar’s Thimble Theater (where Popeye came from). This makes me immensely happy.

On a side note, what exactly is tumblr for? I mean besides teaching me about contemporary TV through the medium of animated GIFs?

What a crazy week – my family was all worried about me getting caught up in some Korea crisis, when actually the crisis was back with them in Boston.

It’s always spooky when events happen because you know statistically the chances of people you know being involved are slim, but at the same time you want to just make sure. But when I think about folks I’ve known who have been involved in events I can easily count five off the top of my head (three in the WTC, one of whom died, a neighbor killed on Flight 103 over Lockerbie, and a cousin involved in a mass-shooting that has its own wikipedia entry .)

So I feel justified checking in and making sure.

 

Journey Planet 15

the-isolatorI have a short piece in issue 15 of the fanzine Journey Planet.  Click that, scroll down, and download the free PDF. It’s the “write stuff” issue edited by Lynda Rucker and includes articles by Lynne Thomas, Jason R. Ridler, Kameron Hurley, and plenty of others.

My piece is a dandied up version of this blog post. For the record I’m no longer reading slush in any fashion.  

North Korea, Our New Couch, and Me

I think my mom has emailed me more this week than she has in all the years the Internet, she, and I have existed on this planet together.

The US Embassy sent out an email yesterday that opened with:

“The U.S. Embassy informs U.S. citizens that despite current political tensions with North Korea there is no specific information to suggest there are imminent threats to U.S. citizens or facilities in the Republic of Korea (ROK).  The Embassy has not changed its security posture and we have not recommended that U.S. citizens who reside in, or plan to visit, the Republic of Korea take special security precautions at this time.”

I forwarded that on to my family.

And while my morbid nature is curious what the “Get the fuck out now!” email will read like (I imagine its tone will resemble the Tony-voice from The Shining: REDRUM! REDRUM!), I’ve been in South Korea long enough to have witnessed other instances of saber rattling, and this one appears to be more of the same. None of my coworkers are behaving like this is anything out of the ordinary. There are no tanks in the streets and the USMC hasn’t evacuated service-member families from the base here in town.

I told my mom that we bought a couch and the thing Jin and I are most worried about right now is where to put it: against the wall nearest the window or the one with the 60s space-age wallpaper. My aunt, being an interior decorator, after hearing the couch was beige, said to put it against the 60s space-age wallpaper and then get some throw pillows that’ll match the colors in the wallpaper. Being open to the advice of sages, this is what we will do.

And that’s one way to react to all this saber rattling, and how we are choosing to.

But…

Of course there’s a “but”, because I can’t discount all my fears. I know what a “black swan” is and lived in Jersey City and worked in NYC on 9/11. Horrible shit happens when you least expect it. A stable system built atop dynamic forces can collapse into complete chaos. And that’s where this gets tricky. How long do I want to spend thinking about worst-case scenarios? Give me an hour and I could spin you several dozen. Do I prepare for each one, only one, or none? How paranoid do I want to let myself be about this?

Most of the expats in town aren’t worried and are quick to dismiss fears that this is anything different. To suggest taking steps to prepare is met with hostility of a veiled sort, and it’ll be funny if my last thoughts in the .00000005 seconds before a North Korean nuke’s detonation and my vaporization is “I told you so” – at least it’ll be funny to my forcibly disassociated atoms in a cosmically ironic way. But I’m a big fan of brief focused bouts of productive paranoia.

If you’re constantly worried about something, it’s often best to set aside a proscribed time to obsess about it. Think of what steps you can take to prepare, do them, and then once they’re done and the time limit’s over, stop thinking about it.

So that’s what we’ve done. We’ve done all the minor things we can like register with the embassy, put together an emergency bag, and talked about meeting places. Both Jin and I are children of the 1980s and the late Cold War. The prospect of Nuclear Annihilation is something we remember from being kids. The city where we live now is an early target in any sort of open conflict. The city where Jin’s parents live is similar. In that situation all the bottled water in our emergency bag means doodley-squat. In any one of the baker’s dozen of alternative clusterfucks that might result, who knows, maybe those extra water bottles will come in handy.

But what we both really expect is that the bottled water, the folded-up map to the Marine base, the emergency bag, will all gather dust in the gap between the wall and our washing machine, and whether we can find blue, green, and orangish throw pillows here in town is what we’re really worried about.

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March Books

I started grad school and am much busier this year than I have been in a while. The blog is likely to be the least of my priorities.

Here’s the book list for last month:

Alchemy and Alchemists – C.J.S. Thompson

Interesting and esoteric the best chapters are full of anecdotes from the lives of various alchemists.

Trafalgar – Angelica Gorodischer

Reads a bit like sitting in a cafe with your grandmother’s youngest brother, the great uncle that traveled everywhere and never seems to stop smoking, drinking coffee, or holding your interest with the accounts of his adventures.

Fremder – Russell Hoban

This book is a beautiful sloppy mess of Science Fiction. It’s one of those books I can crack open at random and just get hit by the prose all over again all. Dig:

 “Maybe for some people the business of knowing who and what and when and where they are is simple; not for me. The past and the present flicker together in my mind and it isn’t easy to sort through the different strands of story to find one that is only mine.”

And:

“A373 and Badr al-Budur are two of the quiet places in my head. I like sometimes to think of Pearl speaking in my mother’s voice under the red Isis moon and I like to think of the robot sweepers humming through the silence of the spaceport under the noctolux lamps of Badru.”

The Company – K.J. Parker

Ugh. A hard slog. There are parts of Parker’s fiction I really like, and parts I hate. Everyone ends up having a secret and whichever secret winds up being important to the plot hardly matters (or I could care less). In between the whole story is shown in a matter-of-fact fashion where everything, past, future, interior, exterior has the same emotional weight and the whole novel loses its intensity. Maybe if it were 100 pages shorter, it would actually read like a novel.

Cogan’s Trade – George V. Higgins

An obliquely plotted crime novel with well-observed details and crackling dialogue. The ability for so many people to say so little while saying so much is amazing. Especially interesting of your family is like mine and enjoys playing six degrees of Whitey Bulger.

Ammonite – Nicola Griffith.

Loved it. The book’s a “classic” SF adventure story mixed with interesting world building of the LeGuin sort. A fun read.

The Queen, The Cambion, and Seven Others – Richard Bowes

A great collection of modern fantasy stories and warped fairy tales with Arthur and his Knights, Merlin and Queen Victoria, animal helpers, and the Kingdom Under the Hill – all are here and familiar, but subverted in interesting and refreshing ways. Definitely recommended.

The Enemy Within: A Short History of Witch-Hunting – John Demos

A decent overview of “witch-hunting” from Roman times up to the 1980s with a focus on Europe and America and lots of details on the Colonial era “witch-hunts”. Demos uses the term “witch-hunt” in a particular way, so brings up the various Red Scares in US history and the day care scandals of the 1980s. An enjoyable read if you’re into that sort of thing.

The Splendid and Profane Courts of the Abyssal King

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The Abyssal King draws champions to his realm with the promise of glory and renown. It is a twisted, broken land, dotted with castles, towers, and ruins, scattered amid craggy peaks and thick, gloomy forests. Only the bravest, most daring, and ruthless can ever hope to win a place at the Abyssal King’s table. Others must wins service with the lesser lords and ladies, or carve a domain for themselves out of the wilderness where fearsome beasts dwell. And beneath it all the Moldrig wait, the cursed dwarfs who once ruled over men, steeped in terrible wisdom. plotting their insane schemes, and working their arcane forges.

Whether by sword or sorcery a knight seeks but one thing: glory.

The Other Book

The book I’ve been reading started to piss me off so I’ve started another, a reread of Fremder by Russell Hoban. The book’s a beautifully lean, but sloppy mess. I love it.

You know how it is when you’re sitting in a bar somewhere dark and quiet just breathing in and out and maintaining neutral buoyancy and a stranger starts talking to you and after a while he brings out of his pocket a letter coming apart at the creases; he brings out this letter to show you that at one time he mattered more than he does now and he tells you the story of his life. At first you wish he’d go away but perhaps you say to yourself, Maybe one day I’ll want somebody to listen to my story. Never mind. My name is Fremder Gorn. Fremder means stranger in German. – Fremder by Russell Hoban

Ur Adventure Design

I never really got the hang of adventure design. Some kids I knew made meticulous maps and filled pages with neatly written stat blocks and all that junk. I never quite had the wherewithal to do that, and pretty much did my best getting just winging it (and ripping off the last movie/book/TV show consumed). For awhile this actually worked – but not always. So I did the meticulous design thing, but it wasn’t as fun.

When I started up the Vaults game, I once again tried winging it. The results were mixed. I then designed an adventure or two. But who has the time to do that? So, after a bit of bumping about I’ve honed my skill set down to two methods* that incorporate both design and winging it, and don’t take too long to use:

1. Obstacles: Think of the opponents the characters may encounter. Give them turf and an agenda, and not just dopey room assignments. Have them actively engage with the party. This is basic stuff. Literally. It’s Keep on the Borderlands.

2. Settings: Think of all the things the party might encounter in an area then fill out one of these. Drop some dice. Adventure. These hex drop tables are a lifesaver. A few drops and you pretty much have an adventure.

And that’s how it’s done, and generally an hour or two before the game’s scheduled to start.

* Of course make/steal a map to use goes without saying…

Checking In

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Here’s some stuff:

Jin, my wife, got interviewed for her translation work on the Witcher game over at this gaming site. Of course it’s only in Korean, but Jin had a fun time working on the project and doing the interview. Did you know if you image search Witcher 2 in the USA it gives you all the monsters you can fight, but if you image search it on the Korean web it’s mostly pictures of the women you get to sleep with? True fact. Or at least maybe it is.

Two weeks back I inherited a load of books from Gord Sellar. I think it was a ton or so. I had to hide the boxes behind a tree in order to get a cab to stop for me because I made the mistake of having the boxes delivered to my school. But I schlepped them home and put them on my shelves and now I have a near complete run of the Korean spec-fic magazine Fantastique (pictured above) among a bunch of other stuff. Fantastique deserves a blog post all its own. The magazine was kind of legendary for its high production values, and it’s weird flipping through the magazine – oddly nostalgic but also a bit perplexing. How could anyone expect to keep such an enterprise afloat? Anyways, that’s a post that needs to be written.

One of these days…

The Hive

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In the years between the eighth and ninth cataclysms the remnant population of Ur came into contact with the Hive. Where the initial matriarchs of the Hive came from is lost to history, but it is speculated that the first matriarch was a renegade from her own civilization who sought shelter in Ur. Symbiosis between local humans and the Hive occurred over the next few centuries. Now the towers of the Hive rise above the south east section of Ur.

The Hive is a massive structure, riddled with tunnels. Strangers must dose themselves with bug powder in order to communicate with the population. Those under the influence of bug powder have increased sensory perceptions and can interpret the chemical signals the beetle residents use to communicate. In the center of the Hive is the central air shaft and fungal garden. From here rise ventilation shafts around which the tribes have their quarters. Far above in the towers sit the “great minds” – strange human insect hybrids that have devoted their lives to research and study. While in the depths below are the reservoir royal chamber where the queen spends her days surrounded on all sides by her loyal guard.

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The humans of the Hive are divided into various tribes kept complacent via chemicals distributed through their bug-regurgitated rations. At times population pressures force struggles between tribes. In combat Hive tribes-people fight as fighters, using weapons and armor fashioned from beetle carapaces along with various chemical concoctions such that burn, confuse, or immobilize. Most groups will be led by a 3rd level fighter and have a cleric in their midst.

Unused tunnels run throughout the Hive, and these are often home to outcasts, predators, and other trespassers. Also ruined buildings can be found in places throughout having been absorbed into the Hive over the centuries.