Crypt of the Muscle Mummy: Touch the Void, You Turkeynecks!
Granted immortality in the long-distant Primeval Eons, the Muscle Mummies have returned from the depths of time. Now, by using state-of-the-art isolation technology, meditative void techniques, and body-numbing repetitive exercises, along with the traditional twin engines of guilt and shame, they offer to cultivate the void mind within anyone!
Including you!
Only by honing the body as well as the mind in the void’s furnace can anyone hope to achieve immortality. A hard task. But don’t worry, our personal trainers are here to help!
Crypt of the Muscle Mummy is an adventure location featuring undead fitness coaches. It can be placed in any metropolitan fantasy setting. You can find it here on my itch page at https://yesterweird.itch.io/crypt-of-the-muscle-mummy
Musical inspiration from the Novas.
THE WHISPERING HOUSE
Two day ago, Scrypthouse ZLX-1197 reported receiving a strange signal. Since then the house has gone silent. You’re to escort and protect the maintenance team sent to fix whatever went wrong.
That shouldn’t be too hard.
Right?
A 16-page investigative adventure for Electric Bastionland and other weird adventure settings. Includes inspiration for making living houses and a list of lexical diseases to amuse and frustrate players.
(This is an updated version of ideas initially presented in Mysthead 3.)
Favorite Reads 2023
A baker’s dozen of books I read and liked this past year. The last time I posted a list like this was in 2019.
The Cadaver of Gideon Wyck by Alexander Laing (1934)
A weird crime novel, and I mean both of those in their genre sense. It’s a murder mystery but for an audience that were teens who read Weird Tales. Strange things are a foot around a rural New England medical school. Odd experiments, diabolical research, and a despised professor harboring a dark secret. It’s good stuff with plenty of twists. For fans of mystery, mad science, and weird horror.
The Peripheral by William Gibson (2014)
A young woman in a rural near future USA comes into contact with a piece of technology that allows a signal to pass between her time and another one farther in the future after a series of disasters wiped out much of the human race. At first she thinks it’s just a job, but when she witnesses a crime in the future she’s suddenly caught in a power struggle that bleeds across time lines. This was neat. I liked the way time travel only allowed for signals to pass between eras. This meant people could basically Skype, remote operate machines, and engage in financial shenanigans, but those are more than enough to find allies and enemies in your own timeline. A bit light in the prose, but that’s no terrible crime.
Leech by Hiron Ennes (2022)
Sci-fi horror about a creepy doctor who is a single appendage in a vast parasitic colony organism that takes over human hosts and wears them as puppets. And the narrative voice nails that conceit completely. The plot is very Gormenghast by way of Dune with the doctor coming to treat an isolated monarch and his family as they navigate local political unrest caused by their cruelty. This one has a good chunk of gore and isn’t for the squeamish.
The Mountain in the Sea by Ray Nayler (2022)
A near future SF novel with a split narrative all centered around a group of researchers discovering an intelligent species of octopus off the coast of Vietnam. This has those good speculative touches like addictive AI companions and automated robo-vessels that relentlessly pursue their primary function regardless of the cost. This is a good starting place for anyone wanting to engage with modern day SF.
Beyond the Burn Line by Paul McAuley (2022)
This is an SF novel that starts as a pastoral novel set in a society of intelligent raccoon-like creatures. From there it shifts into an espionage novel about UFOs. Imagine something like the X-Files but set in Tolkien’s Shire. That’s what this is. It’s neat, and the pastoral bits, which are mostly a travelogue, are really enjoyable.
The Phantom of the Opera by Gaston Leroux (1909)
Silly and over-the-top. I can get why the story has persisted for over a century now.
How to Do Nothing by Jenny Odell (2019)
This one is less a how-to unplug and more a history of unplugging. It’s smart, and points to not abandoning the world, but finding space enough to cultivate one’s own attention within the world. It also gives a brief history of social networking systems that I wasn’t been aware of before. Definitely give this a read if you want something stable to hold onto in our late stage capitalist world.
H is for Hawk by Helen Macdonald (2014)
I remain a fan of the British Person Takes a Walk genre and this is a good part that with its descriptions of hawking in fields. It’s also a meditation on loss (Macdonald’s dealing with the death of her father) and an investigation into a literary icon (T.H. White who was also into hawks). As this was a very popular novel a decade ago, it’s likely you can find cheap copies now. It’s good.
The Absolute at Large by Karel Capek (1920)
A scientist makes a miraculous energy making machine that has the byproduct of unleashing divine particles into the world. These have the unfortunate side-effect of increasing fanaticism and sectarian strife. This is very much a light satire, but that it’s written in the early days of atomic research before World War 2, so it’s a bit prescient too.
Gunsights by Elmore Leonard (1979)
A later Elmore Leonard Western from the era when he was mostly writing crime novels. This is really something unexpected. On the surface, it’s about one thing (a range war with former allies now on opposite sides), but under that it’s a satire of something else entirely (the way media as often creates events rather than simply reports them). If you’ve never read a Western and want to start with one that’s a bit savvy and smart, this is the one.
Felicie by Georges Simenon (1942)
I’ve read a few Maigret novels and enjoyed them, but this was the first one where I _got_ what his deal was as a detective. Simenon uses his detective less to solve crimes as explore the psychology of the characters involved in it. So this reads not as an account of a crime and its solution, but as a psychological analysis of in this case the crime’s chief witness.
The Saint of Bright Doors by Vajra Chandrasekara (2023)
Fetter was raised as a cult assassin with magical powers, but now he’s an adult trying to live in the big city and keep mind and body together by attending weekly group therapy sessions and avoiding whatever pogrom the government is currently conducting. It’s hard to describe this book, but it reminded me of Michael Cisco’s The Divinity Student as well as Samuel R. Delany’s novels Dhalgren and Triton, novels about young men arriving in cities that are simultaneously fantastic and mundane. It’s good.
Dance of the Tiger by Bjorn Kursten (1978)
This book rewired my brain a little bit. On the one hand it’s a speculative fictionalized account of the interactions between early humans and Neanderthals. Bits of the book are heavy-handed (the way Neanderthal’s speech is portrayed is so corny… but it works!), but after a while those bits are less jarring and the story that unfolds is fascinating. Both in a mythical/mystical sense and in anthropological sense. It really cemented this idea in my head that art-making, and by extension tool-making, are fundamental to humanity as a species, and if there’s any way back to the Garden of Eden it’s through competently making things with our hands. This is probably going to be one of those books I never shut up about if not stopped.
BLACK HACK BRANCALONIA
Our current Monster of the Week game will be ending this January (when more serious professorship resumes for the GM). This means I’ll likely be back in the GM’s seat sometime early next year. So I’ve been prepping a new campaign. This one will be a Brancalonia game except I don’t actually think Brancalonia is a good fit for 5E D&D.
In a game of down and out grubby adventurers nothing should have over 50HP. The brawling rules are neat, but maybe not necessary when characters are lower powered. For now I’ve decided to use Black Sword Hack/Fleaux! as my rule set. My prep’s mostly been just making a list of backgrounds, NPCs, and random tables for the setting. The heavy lifting will reside mostly in capturing the right flavor.
The idea’s to run a Good, the Bad, the Ugly campaign. The players will learn of some great treasure in adventure one and have to cross the map to get to it. Along the way shenanigans will occur. The goal’s to have it last between 5-10 sessions. I might even allow a bit of PvP at the end, so we can have a good old fashioned 3-way stand-off.
I’ll post details as it unfolds. If folks want the prep documents, let me know and I’ll put together a free PDF to download from my itch page.
More to follow.
Auzomatic Cafeteria Temples & Cookbook
Does your roleplaying campaign need a good diner?
Do you ever wish you had a bunch of tables to generate strange sounding meals?
The Auzomatic Order is a religious order that follows the example of Auzomat the Great Worm that burrows in the crawlspace beneath the world. The order builds cheap eateries wherever the ectoflesh from the crawlspace breaks forth into our reality.
In Auzomatic Cafeteria Temples you will discover the history of the order and the layout of one of their restaurants.
In The Auzomatic Cookbook you will find everything you need to generate strange meals to amuse and confuse yourself and your players!
Atalante’s Portable Megadungeon
Here’s a write-up of the greatest magic item of all time: Atalante’s Portable Megadungeon.
Knights check in, but they don’t check out!
And yes, it’s based on the Knight Hotel from Orlando Furioso.
If you want all this in a PDF version, you can find one free here on my itch page.
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Atalante’s Portable Megadungeon is a large, roughly rectangular carved stone.
- The Stone: The stone is portable, but heavy, as large as a thick tome. It is a bulky item. When placed on the ground outdoors and the command word is spoken, the stone’s spirit instantly creates an illusory megadungeon.
- Megadungeon Appearance: The megadungeon’s exterior appears as an ancient imposing fortress. The gate is open and unguarded. The megadungeon’s interior is an endless array of rooms, corridors, halls, towers, and courtyards that unfold before its unwitting prisoners.
- Illusion of Heart’s Desire: The stone’s spirit can discern the heart’s desire of anyone within the dungeon or within sight of the gatehouse. The spirit can generate the illusion of a humanoid foe carrying whatever this desire may be deeper into the dungeon.
- Entering the Dungeon: Anyone who passes beneath the gate falls under the spirit’s spell and will not be able to find the gate again without a guide unaffected by the illusions.
- Heroes check in, but they don’t check out: At any given time there will be 2D12 prisoners already trapped within the megadungeon.
- The Megadungeon is inhabited: The spirit creates illusory foes. The creatures are unaware that they are illusions and behave as if they were real. They will have factions and regularly intrigue against each other.
- Cruel, but not Evil: The spirit has no desire to kill its prisoners or see them killed. Its job is to keep its prisoners trapped inside for as long as possible. Prisoners of the dungeon can take damage but can not be slain by an illusion while in the dungeon. The spirit will also use illusions to keep prisoners from killing each other. Food and drink can be found by those trapped inside.
- Immunity: The stone’s owner is immune to its illusions and can locate and move to any individual trapped inside in a single round. Individuals immune to illusions can recognize that the megadungeon and its inhabitants are not real. However the illusions behave as if they were real when encountered.
- Escaping the Dungeon: It is impossible to escape while under the spirit’s spell. However if one is unaffected by its illusions and can find the stone in the gatehouse and expose its arcane mark to sunlight, the spirit will take material form. If defeated in combat, duel of wits, or any sort of contest the spirit will dispell the illusion and the megadungeon vanish. All prisoners will be freed instantly with full health. The spirit can not be summoned again for a month and a day.
Enjoy!