Had the first session of a new D&D campaign. I’m running it with 5e using Jack Shear’s Krevborna setting. Like all good campaigns do, the first session started in an inn…
I pretty much rely on three opening scenarios to bring an adventuring party together: escape from jail, shipwreck, or solve a murder. Here I was using the latter. Having read some on the Gumshoe system I used the simple rule that the players will always find the clue. Their dice rolls will only determine how clear the information they learn is.
So far there’s only three players. There’s the fighter from a (vampiric) family of Lamasthu nobles who had once been the vessel for a demonic power. Another former soldier from Lamasthu who had witnessed his village destroyed. And a bard escaping the criminal underworld of the nearby city Piskaro. In the middle of the night a murder occurred. The innkeeper and his family brutally slain. The culprit? A guest in the inn. The suspects:
- A gambler and his body guard
- A farmer and his son
- A much less likable farmer
- A merchant
- A beggar woman prone to visions
- An old priest and a young acolyte
Most everyone had a secret. The merchant was having an affair with the innkeeper’s wife and had been seen going downstairs in the middle of the night. The unlikable farmer was a lookout for a bandit gang. The beggar woman had the serving girl’s crushed skull in her bag. The young acolyte was actually a woman in disguise on the run from her family. And there was a dead soldier in the barn.
Things happened. Unexpected things.
The gambler and his bodyguard were designed to be a bandit/thug encounter, but the party negotiated with them. Sort of. One of the fighter players came upon the pair robbing the inn’s till and instead of trying to stop them let them go. The other fighter got attacked by the devourer without knowing where it was coming from. And the bard did a decent job playing detective.
The real culprit? An intellect devourer that was using its ability to hop from skull to skull. It made an attack or two against the party without them realizing what was going on except they felt their skulls being crushed. Its goal was to get inside the priest’s skull and leave the inn. But to do that it had to leave a trail of dead bodies behind it. The merchant, the two adult farmers, and the priest all wound up getting taken over by the devourer with the requisite scenes of player character interrogating one of them only to have the suspect’s head suddenly explode as the devourer fled to another occupant.
Combat against the devourer proved rough. One fighter got knocked out and the other failed a fear check and proved less than effective.* In the end the bard’s spells proved more valuable than either fighter in fighting a creature resistant to so many attack types. Now the player’s have agreed to replace the priest as the acolyte’s escort to a nearby abbey in the marsh.
Next game scheduled for Sunday.
* Invariably the player who writes the longest backstory about what a bad ass they are will not roll above a 10 on a D20 for at least 75% of the adventure.
This is another fable sparked by class conversation. I’ll assume most of you will be familiar with the frog in the well story. Here’s my treacly version of it.
So there were three frogs that grew up living at the bottom of a well. They lived there all alone happy to know nothing about the outside world. One day after a rainstorm the water in the well rose to the point where the frogs could see the outside world. They saw the sky. They heard the birds. They could smell all the smells in the fields around the well. So they decided to jump out and see this new world. It was a lot to take in. Some of it good. Some of it bad. They were stunned. The flies were bigger than the little flies they got down where they lived at the bottom of the well. The world was louder and less muffled than what they’d heard in the dark below. And the sun was so much brighter than they expected.
Suddenly a bird landed directly in front of them. It was a tall long necked long legged crane with eyes like glass pellets and a beak as sharp as a knife. The frogs had never seen a creature like this before, and could do nothing but stare up at it in awe. It bent down and in one great big gulp swallowed the center frog whole. Just like that their friend was gone. The frogs fled. One jumped back down the well. The other jumped into a nearby pond. Which frog do you think was better off: the one that went back into the dark below, where he was safe, but closed off all alone, or the one that jumped into the pond that found a way despite the dangers to live in the wide open world?
Chuggachug-chugging along towards 2019… who knows what awaits?
Here’s my favorite reads from November.
The Auctioneer by Joan Samson: This was scary as all hell. Unrelenting and harrowing where the entropy dial is twisted all the way to 11 and the bad stuff keeps happening and the stakes keep ratcheting upward. To be honest I had to put the book down for a bit because I found it too unrelenting. The story’s about a New Hampshire town that finds itself falling under the influence of an out of town auctioneer with big plans for the community, but first he just needs to make some changes to the place. This was Samson’s only novel before she died from cancer. I’m happy to see it back in print.
The Apple-Tree Throne by Premee Mohamed: A weird secondary world novel set in the aftermath of what feels to be the equivalent of the Great War. Lt. Benjamin Braddock managed to survive the war that saw so many of his companions dead, but the ghost of his commanding officer and friend still haunts him. Even more so when Braddock starts taking over that friend’s life. What I liked about this book was that Braddock’s a nobody and his predicament is completely personal. As his friend’s family begins to groom him to replace their dead son, Braddock starts seeing the ways honor can be a curse as much as a gift. That in the end Mohamed zags when I wishes she would have zigged doesn’t take away from how fun the trip was.
The Black God’s Drums by P. Djeli Clark: This is a swashbuckling adventure story set in an alternate 1880s where the Civil War ended in a stalemate, New Orleans is a free state, airships ply the skies, and several Caribbean nations gained their independence by harnessing the powers of the former slave population’s African gods and goddesses. If it had only half those things I might have skipped it, but since it had all those things (and more!) I was hooked.
When a young pickpocket overhears a group of confederate terrorists conspiring to kidnap the Haitian scientist who harnessed the storm god’s power, she sets out on a mission to save the scientist.
Provenance by Ann Leckie: I eventually warmed to Leckie’s Imperial Radch series despite the amount of hype that had accumulated around them, which isn’t the books’ fault at all. In particular the second one, Ancillary Sword, was a fascinating example of military SF, except focusing on all the boring parts of the military like doing garrison duty in a peaceful allied nation. Provenance calls to mind that book. It’s a stand alone novel about history and identity and being from somewhere It’s also filled with quirky little details like how every human culture has their preferred drink and complains when they go to another culture and have to accept other drinks. Like think how much people argue about pizza today, now imagine if every planet in the solar system had multiple styles of pizza. There’s also a good bit in this about parenting, bad parenting in particular.
When Ingray frees a convict from prison to pretty much impress her adoptive mother, it sets in motion events that will see her having to stop the invasion of her planet.
Who Is Vera Kelly? by Rosalie Knecht: A spy novel! A lesbian coming of age novel! A story of imperialism and disillusionment. How exciting! Vera Kelly’s a CIA operative in mid-1960s Argentina monitoring student activists and suspected communists. Vera’s also a teenage girl in 1950s Maryland coming to terms with her crush on a classmate and her failed suicide attempt.
When a coup occurs and one of her contacts betrays her, Vera finds herself trapped without any way of coming home, but also unsure where her home is. This was smart like a good Graham Greene novel mashed up with a Nancy Drew novel.
In the Vanisher’s Palace by Aliette de Bodard: A science fantasy retelling of Beauty and the Beast set in a post-apocalyptic world inspired by vietnamese cultures legends. Yên’s a failed scholar bartered away to the dragon Vu Côn by her elders in order to pay for the dragon’s intervention in healing a higher class child’s illness. Yên expects nothing but death at Vu Côn’s hands, but instead the dragon has a job for her, to tutor her two unruly children.
A lot’s made about sense of wonder in speculative fiction and how there’s a lot less of it now than before, to which I have to ask what the hell people are reading, because I find no end of examples of it. And this book would be a go-to example of it. De Bodard’s descriptions are vivid, not simply lush, but dazzling. Wonder (and terror and yearning) abound in this book.
… and that’s all until next time.