Archive | December 13, 2018

The Red Star Inn

Had the first session of a new D&D campaign. I’m running it with 5e using Jack Shear’s Krevborna setting. Like all good campaigns do, the first session started in an inn…

Inn Keeper

I pretty much rely on three opening scenarios to bring an adventuring party together: escape from jail, shipwreck, or solve a murder. Here I was using the latter. Having read some on the Gumshoe system I used the simple rule that the players will always find the clue. Their dice rolls will only determine how clear the information they learn is.

So far there’s only three players. There’s the fighter from a (vampiric) family of Lamasthu nobles who had once been the vessel for a demonic power. Another former soldier from Lamasthu who had witnessed his village destroyed. And a bard escaping the criminal underworld of the nearby city Piskaro. In the middle of the night a murder occurred. The innkeeper and his family brutally slain. The culprit? A guest in the inn. The suspects:

  • A gambler and his body guard
  • A farmer and his son
  • A much less likable farmer
  • A merchant
  • A beggar woman prone to visions
  • An old priest and a young acolyte

Most everyone had a secret. The merchant was having an affair with the innkeeper’s wife and had been seen going downstairs in the middle of the night. The unlikable farmer was a lookout for a bandit gang. The beggar woman had the serving girl’s crushed skull in her bag. The young acolyte was actually a woman in disguise on the run from her family. And there was a dead soldier in the barn.

Things happened. Unexpected things.

The gambler and his bodyguard were designed to be a bandit/thug encounter, but the party negotiated with them. Sort of. One of the fighter players came upon the pair robbing the inn’s till and instead of trying to stop them let them go. The other fighter got attacked by the devourer without knowing where it was coming from. And the bard did a decent job playing detective.

The real culprit? An intellect devourer that was using its ability to hop from skull to skull. It made an attack or two against the party without them realizing what was going on except they felt their skulls being crushed. Its goal was to get inside the priest’s skull and leave the inn. But to do that it had to leave a trail of dead bodies behind it. The merchant, the two adult farmers, and the priest all wound up getting taken over by the devourer with the requisite scenes of player character interrogating one of them only to have the suspect’s head suddenly explode as the devourer fled to another occupant.

Combat against the devourer proved rough. One fighter got knocked out and the other failed a fear check and proved less than effective.* In the end the bard’s spells proved more valuable than either fighter in fighting a creature resistant to so many attack types. Now the player’s have agreed to replace the priest as the acolyte’s escort to a nearby abbey in the marsh.

Next game scheduled for Sunday.

* Invariably the player who writes the longest backstory about what a bad ass they are will not roll above a 10 on a D20 for at least 75% of the adventure.

 

 

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