The Dead Enders vs. The Martians
Two weeks back I had a day off and ran a Fate Accelerated game. The picture above gives you some idea who the party were. The set-up was the PCs were senior citizens in a shitty rest home called Sunny Valley, and in the middle of an escape attempt stumbled onto a Martian plot to invade Earth. It was silly. I didn’t completely know how to run the game (I’m pretty sure I tracked Stress wrong), but everyone had fun, and the oldsters saved the day. The party consisted of a retired detective, a military sharpshooter suffering from dementia, a hacker with ties to Canadian Separatists, and a former getaway car driver that operated a souped-up scooter. While prepping for the game I made some NPCs that either died or didn’t get used. Here they are:
Dirk Ostergarten
High Concept: Elderly ex-biker gang member
Trouble: Trouble tends to find me.
Aspect 1: I’ve seen some shit.
Aspect 2: The Man’s always trying to pin shit on me.
Aspect 3: Where did I put my glasses?
Stunts: Dirty Fighter
(Dirk can improvise hand to hand weapons)
Grundy Style
(Dirk knows Pennsyltuckian martial arts and gains a +2 when forcefully attacking.)
One More Stunt to be determined in game.
APPROACHES
Careful: +2
Clever: +1
Flashy: +0
Forceful: +3
Quick: +2
Sneaky: +1
Refresh: 3
Stress:
Consequences:
2 – Mild:
4 – Moderate:
6 – Severe:
Ada Morgan
High Concept: A Mean Old Witch
Trouble: You say I’m cruel like it’s a bad thing.
Aspect 1: Ms. Taffy is my wittle sweetums.
Aspect 2: I’ve turned better men than you into toads.
Aspect 3: It’s never too early for a drink.
Stunts: No one suspects an old lady.
(+2 to sneaky when bluffing and hiding.)
Hexes and curses
(+2 to careful when creating advantages)
Demon familiar
(once per session Ms. Taffy may attack)
Careful: +3
Clever: +2
Flashy: +1
Forceful: +0
Quick: +1
Sneaky: +2
Refresh: 3
Stress:
Consequences:
2 – Mild:
4 – Moderate:
6 – Severe:
#
Now that work and grad school are both back up and running I don’t know when I’ll get the chance to run or play another game. Which is too bad since the summer game I ran here in town was fun, and ended on something of a cliff hanger with one character having a severe curse put on him.
One of our players has run FATE for us on occasion and while it’s not my bag (could be the GM too) this looks like exactly the sort of thing it was designed for. Great idea!
Thanks! It was a fun game.
I am tempted to switch our current game using Beyond the Wall (currently on hiatus) over to Fate, because parts of it feel more intuitive for new players to grasp. I’m also curious if Fate could be used for a Domain game that could be something like a crunchier version of Diplomacy, but not too crunchy, played via email.
The one thing the players said to me was that they never felt like they were threatened, so I need to figure out how to fix that if I’m going to use the system regularly.