Archive | September 21, 2014

The Dead Enders vs. The Martians

10635852_10152360944371864_1298429769924298763_nTwo weeks back I had a day off and ran a Fate Accelerated game. The picture above gives you some idea who the party were. The set-up was the PCs were senior citizens in a shitty rest home called Sunny Valley, and in the middle of an escape attempt stumbled onto a Martian plot to invade Earth. It was silly. I didn’t completely know how to run the game (I’m pretty sure I tracked Stress wrong), but everyone had fun, and the oldsters saved the day. The party consisted of a retired detective, a military sharpshooter suffering from dementia, a hacker with ties to Canadian Separatists, and a former getaway car driver that operated a souped-up scooter. While prepping for the game I made some NPCs that either died or didn’t get used. Here they are:

Picture is Holger Czukay, bass player for CAN.

Picture is Holger Czukay, bass player for CAN.

Dirk Ostergarten

High Concept: Elderly ex-biker gang member

Trouble: Trouble tends to find me.

Aspect 1: I’ve seen some shit.
Aspect 2: The Man’s always trying to pin shit on me.
Aspect 3: Where did I put my glasses?

Stunts: Dirty Fighter
(Dirk can improvise hand to hand weapons)

Grundy Style
(Dirk knows Pennsyltuckian martial arts and gains a +2 when forcefully attacking.)

One More Stunt to be determined in game.

APPROACHES
Careful: +2
Clever: +1
Flashy: +0
Forceful: +3
Quick: +2
Sneaky: +1

Refresh: 3

Stress:

Consequences:
2 – Mild:
4 – Moderate:
6 – Severe:

Patricia Highsmith is sick of your shit.

Patricia Highsmith is sick of your shit.

Ada Morgan

High Concept: A Mean Old Witch
Trouble: You say I’m cruel like it’s a bad thing.

Aspect 1: Ms. Taffy is my wittle sweetums.
Aspect 2: I’ve turned better men than you into toads.
Aspect 3: It’s never too early for a drink.

Stunts: No one suspects an old lady.
(+2 to sneaky when bluffing and hiding.)

Hexes and curses
(+2 to careful when creating advantages)

Demon familiar
(once per session Ms. Taffy may attack)

Careful: +3
Clever: +2
Flashy: +1
Forceful: +0
Quick: +1
Sneaky: +2

Refresh: 3

Stress:

Consequences:
2 – Mild:
4 – Moderate:
6 – Severe:

#

Now that work and grad school are both back up and running I don’t know when I’ll get the chance to run or play another game. Which is too bad since the summer game I ran here in town was fun, and ended on something of a cliff hanger with one character having a severe curse put on him.