Deadbolts Map

A map made in Hexkit using one of Highland Paranormal Society’s kits.

Here’s the map to the Into the Odd game I’m running. Their base is the little domed house at the center of the map and the circles in the cube icons are artifacts that they have been tasked to find. Other icons are various things they have encountered or stumbled across. It’s science-fantasy and riffing on all of these:

  • Electric Bastionland
  • Numenera
  • Those Who Came Before
  • Weird North
  • Golgotha
  • Iron Sleet: The Primogenitor
  • Anna X-66
  • Sudokar’s Wake
  • Trash Planet Epsilon-5
  • Ultraviolet Grasslands
  • Vaults of Vaarn

So far it’s been fun. The premise is that once a century a vast alien megastructure passes through the system and various factions send teams across to plunder and investigate the structure. The players being among the latest to do so, but the whole structure is dotted with ruins from earlier expeditions and civilizations along with the structure’s indigenous inhabitants.

Things I like about Into the Odd… 1) It’s fast, a lot of adventure can be had 2) Combat is scary because everyone is so squishy 3) It’s easy to port simple rules on to the system (for example: usage dice).

Things I don’t like…? I think it’s easy to slip and remove player agency. One thing I’ve noticed about TTRPG players, especially those who enjoy OSR games, is that they pride themselves on player ability and smoother systems like ItO can remove some of that. I feel like there’s something here to elaborate on, but I haven’t thought deeply enough on it yet.

Maybe someday.

But that’s not to say I don’t enjoy it! Between ItO and Beyond the Wall/Through the Sunken Lands my game itch is being most pleasantly scratched.

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