Temple of the Rafter Wights

Check out my itch page for a new adventure, Towers of the Rafter Wights:
The Scour: a once fertile valley destroyed by the wrath of an angry god. The god’s anger was so great that even now, centuries after their ascension, their wrath remains. First, in a corrosive mist that blankets the floor of the valley. Second, in the rafter wights, the once worshiped eternal godbirds, now doomed to a cycle of death and resurrection for all eternity by their negligent creator.
Once a century, the rafter wights rise from the valley floor, reborn from the dust of the Scour’s former cities. On the days of their rebirth, the wights rise above the mist before the sunlight sets them aflame. It is a marvelous sight that attracts birdwatchers and tourists from across the Metroscape. Now the time of rebirth approaches again, and one ornithologist hopes to capture a rafter wight and return home with it… alive.
Towers of the Rafter Wights is a birdwatching wilderness adventure, featuring a toxic mist-choked valley and doomed godbirds. It is written for Into the Odd, but can be placed in any weird fantasy setting.
Download it here: https://yesterweird.itch.io/towers-of-the-rafter-wights
Crypt of the Muscle Mummy: Touch the Void, You Turkeynecks!
Granted immortality in the long-distant Primeval Eons, the Muscle Mummies have returned from the depths of time. Now, by using state-of-the-art isolation technology, meditative void techniques, and body-numbing repetitive exercises, along with the traditional twin engines of guilt and shame, they offer to cultivate the void mind within anyone!
Including you!
Only by honing the body as well as the mind in the void’s furnace can anyone hope to achieve immortality. A hard task. But don’t worry, our personal trainers are here to help!
Crypt of the Muscle Mummy is an adventure location featuring undead fitness coaches. It can be placed in any metropolitan fantasy setting. You can find it here on my itch page at https://yesterweird.itch.io/crypt-of-the-muscle-mummy
Musical inspiration from the Novas.
BLACK HACK BRANCALONIA
Our current Monster of the Week game will be ending this January (when more serious professorship resumes for the GM). This means I’ll likely be back in the GM’s seat sometime early next year. So I’ve been prepping a new campaign. This one will be a Brancalonia game except I don’t actually think Brancalonia is a good fit for 5E D&D.
In a game of down and out grubby adventurers nothing should have over 50HP. The brawling rules are neat, but maybe not necessary when characters are lower powered. For now I’ve decided to use Black Sword Hack/Fleaux! as my rule set. My prep’s mostly been just making a list of backgrounds, NPCs, and random tables for the setting. The heavy lifting will reside mostly in capturing the right flavor.
The idea’s to run a Good, the Bad, the Ugly campaign. The players will learn of some great treasure in adventure one and have to cross the map to get to it. Along the way shenanigans will occur. The goal’s to have it last between 5-10 sessions. I might even allow a bit of PvP at the end, so we can have a good old fashioned 3-way stand-off.
I’ll post details as it unfolds. If folks want the prep documents, let me know and I’ll put together a free PDF to download from my itch page.
More to follow.
Auzomatic Cafeteria Temples & Cookbook
Does your roleplaying campaign need a good diner?
Do you ever wish you had a bunch of tables to generate strange sounding meals?
The Auzomatic Order is a religious order that follows the example of Auzomat the Great Worm that burrows in the crawlspace beneath the world. The order builds cheap eateries wherever the ectoflesh from the crawlspace breaks forth into our reality.
In Auzomatic Cafeteria Temples you will discover the history of the order and the layout of one of their restaurants.
In The Auzomatic Cookbook you will find everything you need to generate strange meals to amuse and confuse yourself and your players!
Atalante’s Portable Megadungeon
Here’s a write-up of the greatest magic item of all time: Atalante’s Portable Megadungeon.
Knights check in, but they don’t check out!
And yes, it’s based on the Knight Hotel from Orlando Furioso.
If you want all this in a PDF version, you can find one free here on my itch page.
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Atalante’s Portable Megadungeon is a large, roughly rectangular carved stone.
- The Stone: The stone is portable, but heavy, as large as a thick tome. It is a bulky item. When placed on the ground outdoors and the command word is spoken, the stone’s spirit instantly creates an illusory megadungeon.
- Megadungeon Appearance: The megadungeon’s exterior appears as an ancient imposing fortress. The gate is open and unguarded. The megadungeon’s interior is an endless array of rooms, corridors, halls, towers, and courtyards that unfold before its unwitting prisoners.
- Illusion of Heart’s Desire: The stone’s spirit can discern the heart’s desire of anyone within the dungeon or within sight of the gatehouse. The spirit can generate the illusion of a humanoid foe carrying whatever this desire may be deeper into the dungeon.
- Entering the Dungeon: Anyone who passes beneath the gate falls under the spirit’s spell and will not be able to find the gate again without a guide unaffected by the illusions.
- Heroes check in, but they don’t check out: At any given time there will be 2D12 prisoners already trapped within the megadungeon.
- The Megadungeon is inhabited: The spirit creates illusory foes. The creatures are unaware that they are illusions and behave as if they were real. They will have factions and regularly intrigue against each other.
- Cruel, but not Evil: The spirit has no desire to kill its prisoners or see them killed. Its job is to keep its prisoners trapped inside for as long as possible. Prisoners of the dungeon can take damage but can not be slain by an illusion while in the dungeon. The spirit will also use illusions to keep prisoners from killing each other. Food and drink can be found by those trapped inside.
- Immunity: The stone’s owner is immune to its illusions and can locate and move to any individual trapped inside in a single round. Individuals immune to illusions can recognize that the megadungeon and its inhabitants are not real. However the illusions behave as if they were real when encountered.
- Escaping the Dungeon: It is impossible to escape while under the spirit’s spell. However if one is unaffected by its illusions and can find the stone in the gatehouse and expose its arcane mark to sunlight, the spirit will take material form. If defeated in combat, duel of wits, or any sort of contest the spirit will dispell the illusion and the megadungeon vanish. All prisoners will be freed instantly with full health. The spirit can not be summoned again for a month and a day.
Enjoy!
The Castle




Two months ago I bought that sheet of pink foam. This week I finished making it into a castle.
I have very little experience terrain building. Bad shoebox buildings used in WH40K as a teen and some recent Frostgrave ruins. I do watch Wyloch, Black magic Craft, and others on Youtube. Even still, this was by far the biggest project I’d ever attempted.
Stuff learned from making the castle:
- Procrastination is only a problem if it stops you or keeps you from starting/finishing, otherwise it’s part of the process. The castle spent a few weeks as carboard boxes on the balcony. But it didn’t stay that way.
- More of the process is the mechanical making the bits than the creative act of piecing the bits together. Much more of the process than you’d expect, like 60-70%. The real joy comes 75% percent into the project when all the various bits come together because you’ve slapped a mono-chromatic base coat all over everything. Also, if you make more bits than you need than the next project might actually be easier.
- When you’ve nearly finished making the thing you will figure out the better way to make that thing, but like hell are you going to start over. Save that wisdom for the next project. In this case the two big take-aways are: 1) cardboard makes a better substructure for buildings than styrofoam, and 2) stuffing the cracks with dry toilet paper, then squirting the wad with 50/50 glue-water is a lot easier than trying to get a 50/50 soaked wad stuffed in the crack. (I feel like I must apologize for these sentences. I’m sorry. Wads. Squirt. Crack. We’re all mature adults here.)
- Yeah, it would’ve been cool if you made a thing like this with your dad when you were a kid, but having made it… well, you can understand why your dad didn’t make a thing like this with you. That 60% mechanical bit-making is not a kid friendly or exciting time.
That’s all for now. Maybe some of this is applicable to other creative projects. Time to box it up because it’s meant to be a kid’s birthday present.
I think it’s good enough to impress a 6-year old.
What do you think?















