World Building
I actually can’t stand hyper-real, “vivid” world-building. Leiber names maybe at most a dozen streets in Lankhmar and describes less than half a dozen neighborhoods — I’d be surprised if he mentions more than four neighborhoods.
However I realize I am in the minority with this opinion and wonder if the clotheshorse swordporn I hate so much might stem from audience overlap with the SCA that values that level of immersion.
Remember Lucas’s Law: The Clone Wars were so much better imagined than seen. The job is to write stuff wide enough for the reader or player to get lost in and shape on their own, than to shape it all for them and suck the life out of it.
(from an email discussion with some friends)
The Vaults of Ur
Ruincrawl and get rich amid the post-apocalyptic remains of an ancient metropolis!
Rules: Reskinned B/X (with Basic Labyrinth Lord and some house rules) – No dwarfs, elves, and halflings. It’s humans, orcs, orc magi, and beastmen.
Setting Inspiration: Early Iron Age Sword & Sorcery Science Fantasy.
Game Time: Every other Saturday at 8PM Korean Standard Time (GMT +9, so Seoul: 8PM / New York: 6AM / London: 11AM) – First game Feb. 25
I’m Justin Howe on Google+. My avatar is Godzilla. If you’d like to play add me there, email me, or leave a comment here.
Email: howeDOTjw [at] gmailDOTcom
Game Changer
It’s entirely likely that some more RPG related posts will start cropping up here. Entirely likely as in at least one or two will in the near future.
I’m trying to put together a B/X Dungeons & Dragons game to be played via G+ hangouts. Since I prefer maintaining one blog as opposed to more than one don’t be surprised when the talk here shifts to orcs roll 4d6 six times, drop lowest, and place in order. Of course if you want to play feel free to let me know.