February 2026 post: Queen of the Hollow House and More
Hello.
It’s certainly been a bit. I wanted to share some things. Last week I posted a new trifold dungeon to my Itch page: The Queen of the Hollow House. It’s a haunted ruin adventure for fantasy games. It’s inspired by an idle afternoon’s flip through of Moldvay’s Basic edition of Dungeon & Dragons and the arthouse film Last Year in Marienbad. And late last year I published this longish adventure location for Mausritter: The Box of Night. It’s kind of the Addam’s Family meets Charlotte’s Web, but creepier. If you ever wanted to have mice run around a spider infested doll hospital, then this is the adventure for you!

I’m not around here much anymore as you can see. I do send out a weekly update to backers on my patreon, which you can read for free. That’s where I talk books and everything else that kicks around my brainpan. So if you’re missing my ramblings, they’re just one click away.
Take care.
Scrypt: A Lexical Fungus
It’s been a bit. I’ve been lazy. I’ve also been working on another issue of Mysthead. I might also have started to post some game stuff to itch.io. Mostly bespoke classes for Old School Essentials and an adventure.
One thing I want to add to my game table are condition cards that impact roleplay as opposed to mechanics. One inspiration was the card game The Grizzled, but I’m sure it’s been used elsewhere. So I took that idea and mushed it with the notion of what if languages could be infected with astral lichens and, lo, scrypt was born!
…
Scrypt is a living language despite being millennia old.
A remnant of the wars between the proto-gods, scrypt thrives like a linguistic lichen within the fertile soil of other languages. When one reads scrypt the words remain inside the mind. This can allow an untrained person to cast spells. However, it may also allow suggestions, enchantments, and worse to take root in the minds of the unwary. More importantly, scrypt attracts aetheric parasites when not maintained properly. Using scrypt is not to be done lightly.
Beware of scrypt-skull!
After every use of a scrypt-carrying scroll, the user must make a WILL save. If they fail, consult the table below. Effects last D4 hours.
(Give a reward, XP, fortune point, whatever, to players who make a valiant effort.)
- Jobberknowl: All nouns must be reversed when spoken, ie “knife” becomes “efink”.
- Dretched: Replace the first syllable of polysyllabic word with the prefix “dretch-”
- Coranto: Speaker must knock twice at the start and end of every sentence.
- Imbrangle: The speaker must start every sentence with “Imbrangletanglemangle…”
- Zelant: The speaker must include at least one blasphemous phrase in every sentence.
- Nullfidious: The speaker can only answer questions in the negative, although they believe they are answering accurately.
- Grudgins: All nouns are replaced with names of prepared foods like “pickled herrings” or “sliced ham”.
- Javeljaum: Classic spoonerisms, swap the prominent sounds of close words.
- Igniferent: The speaker must discuss the flammability of every noun they mention when speaking.
- Stelltwire: Speaker must replace spoken nouns with words that rhyme with the intended words.
- Colsleck: Speaker inverts the syllables of words when speaking.
- Chrysopo: Speaker appends the syllable -opo to every syllable they speak.
- Cinqpace: All numbers are increased by one, ie “Anyone for tennis?” becomes “Anytwo five elevenis?”
- Xeriff: The speaker gains a fluent knowledge to a centuries outdated legal code and references it constantly.
- Saltimbanco: The speaker turns every conversation into a sales pitch for Saltimbanco, an invigorating health elixir.
- Katexoken: The speaker will only speak if addressed as royalty.
- Dogbolt: Speaker must add -og- before each vowel in a syllable.
- Nist: The speaker can not remember the exact name for any item or person.
- Haqueton: Speaker drops the first letter of every word.
- Yblent: Speaker must shift vowels one place to the right (“a” becomes “e”) while speaking.
And that’s that. My goal is to get the rest of the zine done before December, which I am on track to do. That’ll be over on my Patreon when it goes live. There’s a poll there now to determine next year’s old weird book to read.
Mysthead 2 // Who or What Is the Boss?
Hey all,
I’ve put together another issue of “Mysthead” my RPG fanzine. You can get it and the first issue by supporting me on patreon. CLICK THIS TO GO THERE. In this issue you’ll find lore about Mysthead’s elf and goblin populations, a playable gossiping spider race-class (“The Rumormonger Spider”) for Old School Essentials, and tables to generate whispering skulls, hot spider gossip, and elf-goblin political structures. So as not to make this post a complete advertisement, I’ve included the elf-goblin political structure generator below.
Take care for now!
***
Elves and goblins often have peculiar ways of governing themselves. While all manner of geases may determine what actions may or may not be taken when within either ones domain, there is usually some higher authority consulted in times of great peril or confusion. Often these have a clear criteria they follow: the most cunning, the eldest, those who achieve some renown. Other times the criteria is more obscure.
Below you will find an assortment of odd sovereigns to rule over your goblins and elves. Roll, choose, and/or mix and match:
- A class of astronomers who seek advice from the stars. Their wisdom is renowned.
- An ancient tree at the center of the Arkenwyld and served by an order of life-bound guardians.
- A sacred book that rewrites itself every day.
- A great elder abstracted with age and lingering on the brink of stupor.
- A young sovereign wrestling with their first bout of nostalgia.
- Your mom. My mom. Every body’s mom. The literal All-Mother
- An ancient ethernaut stranded in this world by the vortex shoals.
- A squabbling court of siblings intriguing against each other and eager to find allies.
- A council of ancients, so old they resemble cicadas. Time has no meaning to them.
- A singing harp, whoever can master its song rules for a decade.
- A council of white-coated priests who read the movements of rats in a maze.
- A set of bone dice kept locked in a vault. They bear no numbers or glyphs and can only be read by a trained seer.
- A human child, obnoxious and utterly spoiled. The child’s about eleven.
- Three gnomes in a trench coat. It started as a gag but now they’re in too deep.
- A spider of epic proportions that feeds on secrets and makes its lair in a darkness beyond reason.
- The movements of some infernal or divine beast like a hen or a pig. It is attended by priests and kept within a heavily guarded enclosure.
- The winner of an extreme athletic event done without assistance and far from sober. Not all who attempt it return.
- An odd stone that weeps a slurry that induces visions. It’s not from this world, nor even this reality. The hangovers are abysmal, but it works.
- An elf sovereign exiled from another land. They are keen to get their revenge and regain their kingdom.
- An intelligent monster like an ogre magi, dragon, or sphinx kept as a prisoner. They are treated with reverence but know they live in a gilded cage and long for their freedom.













