Archive | March 10, 2024

Black Spaghetti Hack Session 02: Riddle Me Wrong

Tavern map made with free assets from 2-Minute Tabletop

Last adventure, the party found a cup holding the key to a vast treasure. It just needed for them to solve a riddle. They failed so, this adventure started with the party waiting around a tavern for a guy named Gwardo Izznardo. They hoped he could solve the riddle that gave the location of the treasure.

While the party waited for Gwardo they gambled. For the Brancalonia fans, this was a round of poppycock. It’s a fine game to simulate an hour of game time playing cards. Nicolo won the pot, and two of the other card players began triggering his knave sense. One was dubbed Cigarello, the other Tall Hat. Cigarello seemed connected to the local hoodlum ecosystem. Tall Hat just seemed shifty. A third card player was a demi-giant (a morgant) mercenary. Nicolo filed all this information away for possible future use.*

About now some mercenaries arrived that the party recognized as louts from the same mercenary company (Toad-Faced Larry, Knuckles and Red Fredrick).

Don Hector wanted nothing to do with them and went to get a bath. Nicolo ignored them and chatted with the other card players. Ha’Des went over to the louts to see what they knew about the local area. The louts however weren’t talking.

Right then Gwardo showed up. Red Fred went to grab him. Ha’Des tripped him and grabbed Gwardo. The tripped Red Fred collides with a tavern patron and like the dew proceeds the dawn, a full scale bar room brawl erupted.

Don Hector’s away from it, but impressed by the laundry ladies being eager to scrap. Ha’Des and Toad-Faced Larry started a tug of war over Gwardo. Nicolo and the other card players watched the fight unfold. Tall Hat took the opportunity to pick Nicolo’s pocket and stole his coin purse before sneaking out the door.

Tall Hat

A round or two later, the guards arrived and they promptly arrested Gwardo and began to put down the fight.

The guards took Gwardo away. Ha’Des followed. Don Hector headed for the back door, pausing only to attempt to steal some soap. A laundry lady spotted him and towel-whipped his hand. He fled. Nicolo waded into the fight hoping to use his magic hurdy gurdy to put people to sleep. Instead he got knocked out by a brawly monk. The guards arrested him and carted him off to jail.

Ha’Des and Don Hector reunited. Don Hector attempted to do some sneaking around the guardhouse and failed miserably.** The guards chased him away, but not before he heard screaming from inside the guardhouse.

Morning came around. Ha’Des and Don Hector went to see if they needed to bust Nicolo out of jail. Meanwhile, during the night, Nicolo also heard screams from inside the guard house.

Ha’Des and Don Hector arrived and did some shenanigans outside. The guards weren’t having it, but the captain had a proposal for Nicolo. The captain escorted Nicolo to where Gwardo and a local noble, Count Chico, were talking. Chico is angry at Gwardo for some unmentioned “destruction of property”, but he’ll gladly free Gwardo into the party’s custody if the party climbs the hill outside of town and brings back a faerie goodfellow from there***. The party agrees, but before they go the captain of the guard says he wants a word.

Count Chico

Turns out Count Chico had first sent the guards to bring back a goodfellow, but it ended in disaster. He brings out a very disturbed guardsman who was the source of all the screaming at night. The party questions this guard and hears an overwrought tale.

The hill is near impossible to climb unless it wants you to climb it. There’s a donkey on the hill and they must be careful about it. The guard seems particularly traumatized by the donkey and breaks down as he tells about it. The party’s now on edge, but heads for the hill.

Don Hector notices the woods are slightly magical and chats with the bushes. The bushes tell him the road is not going to get them to the top of the hill and they’ll have to climb up the overgrown side. The party does so, suffering damage but reaching the road when it curves back around. Standing on the road is a donkey. The party does not approach the donkey, even though it has saddlebags that jingle.

They follow the donkey to the top of the hill where they find a clearing, a shack built out over the ledge, and a tree hung with bodies. Don Hector realizes the tree with the bodies is an illusion. Nicolo tries to recall events from his childhood time with the fairies. All are too scared to go up and open the shack’s door.

Time goes by.

At last Ha’des gets fed-up and goes and knocks on the door. A voice answers and tells them to come in… and that’s where we ended the session.

Next session: Lunch with the Goodfellows

*These card players are proving a decent well for NPCs and people met on the road. Tall Hat in particular has become a nemesis for Nicolo, since he stole Nic’s coin purse.

** Don hector failing stealth checks has become a feature in our game. Since he’s made from wood we imagine him trying to sneak around in wooden shoes like a Dutch peasant on cobblestones.

*** This is an adventure straight from the Brancalonia book.