I’ve been gaming with some regularity. Here are various updates:
In Ur, the party hired a cohort of orc magi and assaulted the ghoul stronghold, where they slew plenty, and one or two of them was nearly slain themselves. They encountered one Helemor the Awakened, but were unable to defeat him. He escaped down to the lower level where strange machines emit eerie lights and a column of pitchlike darkness rises to fill the sky above the complex. They’re peering about, regrouping, and preparing to go below.
Then I started playing in a 3.5 Pathfinder game out in Gyeongju. The game’s a bit more character design oriented than I like, but fun just the same. Here’s Pelican, 16 year old sorcerer, and hillbilly son of a dryad. He likes to burn things for fun and profit:
Next, Dennis ran his own megadungeon campaign and I got to play in that. This game is more my speed with roll 4d6 drop lowest and place in order. In that game, I rolled up a halfling named Paisley Frogsbody, and based him on Glum from the old Adventures of Gulliver cartoon. He’s a hoot to play, and his battle cry is: “I foresee the worst!” So far it has served him well.
Finally, I’m finishing up my summer classes by playing games. I’ve got one class playing Condottieri, and they seem to enjoy it. They know the game’s set in Italy, but don’t really care about Renaissance history. Mostly I’m using it to teach numbers with the lower-level class. What I really like about that game is how it’s simple to learn, but spirals upward nicely in complexity.
My other class I have exploring the Haunted Keep from Moldvay Basic.
No, it’s not actual D&D, but a much simplified creation along the lines of a Fighting Fantasy game or something. I just called it The Ghost Fighter Game, and had them each make a Ghost Fighter. We did character gen one day along with drawing the playing pieces, and then started playing on the other.
They’re my advanced class, and enough of them have taken to it that those not so into it don’t mind getting swept along. They all like rolling dice to open doors, hit monsters, and stuff. Plus it beats memorizing words in English. For my part it’s fun to see them get excited at, well, the exciting parts: can we get initiative and attack first? Who can hit the monster? etc. Two of them are really in character gen and two others are into killing stuff. (The last is just sort of into doing this funny dance whenever she has to roll the dice.) Here’s some of the party:
From left to right, it’s Sparta Ghost Sword, Wolf Girl, Super Blue, and Witch Tiger. Meteor Crocodile, the last party member, can be seen in the other picturet behind Wolf Girl and Super Blue on the left.
That’s all. Vacation begins in 21 hours.