Songs for the Bone Harp
Over on itch.io, before the bad times began, some good people proposed having an Appendix N Jam. For those who don’t know, Appendix N was the part of the first edition AD&D Dungeon Master’s Guide that listed inspirational materials. It was basically a list of sword & sorcery style fiction. The way it worked was participants got assigned a random “pulpy” sounded title and had to write an adventure to suit. My title was “Songs for the Bone Harp” and this is the grim mystery I made for it:
I wanted something that looked like it came from a strip-mall game store circa 1985. Something that sat between Harn, MERP, and the fiction of Fritz Leiber and CJ Cherryh. The village map comes from Dyson Logos and the picture is the “Skull Lyre” a creepy musical instrument in the Met’s permanent collection.
And check out these submissions from friends:
… and check out all the other entries here.
Auzomatic Cafeteria Temples & Cookbook
Does your roleplaying campaign need a good diner?
Do you ever wish you had a bunch of tables to generate strange sounding meals?
The Auzomatic Order is a religious order that follows the example of Auzomat the Great Worm that burrows in the crawlspace beneath the world. The order builds cheap eateries wherever the ectoflesh from the crawlspace breaks forth into our reality.
In Auzomatic Cafeteria Temples you will discover the history of the order and the layout of one of their restaurants.
In The Auzomatic Cookbook you will find everything you need to generate strange meals to amuse and confuse yourself and your players!
One Too Many
One Too Many is a one-page game about being a hobbit who has had one too many drinks down at the pub and now has to walk home. Usually, the Shire is a peaceful place, but these days you can’t be so sure. Strange folk are on the roads: rangers, black riders, and even hobbit gangs running off with their family’s heirloom jewelry. Most nights, it’s a short walk from the pub to your front door. But tonight? Well, you never know.
Materials: a 6-sided die or two, paper and pencil to document your journey home. Make a story of it!
One Too Many uses a hexflower to generate your journey. You can read more about Hex Flowers at this blog post. They are neat. Further inspiration came from the game Under Hill, By Water by Rise Up Comus.
Note: In playtests it was possible to get stuck in loops. To mitigate this use the following house rule: you have 3 items with you (a pipe, a walking stick, and a handkerchief) and can sacrifice an item to roll three dice and choose whichever 2-dice combination you want.








