Had the first session of a new D&D campaign. I’m running it with 5e using Jack Shear’s Krevborna setting. Like all good campaigns do, the first session started in an inn…
I pretty much rely on three opening scenarios to bring an adventuring party together: escape from jail, shipwreck, or solve a murder. Here I was using the latter. Having read some on the Gumshoe system I used the simple rule that the players will always find the clue. Their dice rolls will only determine how clear the information they learn is.
So far there’s only three players. There’s the fighter from a (vampiric) family of Lamasthu nobles who had once been the vessel for a demonic power. Another former soldier from Lamasthu who had witnessed his village destroyed. And a bard escaping the criminal underworld of the nearby city Piskaro. In the middle of the night a murder occurred. The innkeeper and his family brutally slain. The culprit? A guest in the inn. The suspects:
- A gambler and his body guard
- A farmer and his son
- A much less likable farmer
- A merchant
- A beggar woman prone to visions
- An old priest and a young acolyte
Most everyone had a secret. The merchant was having an affair with the innkeeper’s wife and had been seen going downstairs in the middle of the night. The unlikable farmer was a lookout for a bandit gang. The beggar woman had the serving girl’s crushed skull in her bag. The young acolyte was actually a woman in disguise on the run from her family. And there was a dead soldier in the barn.
Things happened. Unexpected things.
The gambler and his bodyguard were designed to be a bandit/thug encounter, but the party negotiated with them. Sort of. One of the fighter players came upon the pair robbing the inn’s till and instead of trying to stop them let them go. The other fighter got attacked by the devourer without knowing where it was coming from. And the bard did a decent job playing detective.
The real culprit? An intellect devourer that was using its ability to hop from skull to skull. It made an attack or two against the party without them realizing what was going on except they felt their skulls being crushed. Its goal was to get inside the priest’s skull and leave the inn. But to do that it had to leave a trail of dead bodies behind it. The merchant, the two adult farmers, and the priest all wound up getting taken over by the devourer with the requisite scenes of player character interrogating one of them only to have the suspect’s head suddenly explode as the devourer fled to another occupant.
Combat against the devourer proved rough. One fighter got knocked out and the other failed a fear check and proved less than effective.* In the end the bard’s spells proved more valuable than either fighter in fighting a creature resistant to so many attack types. Now the player’s have agreed to replace the priest as the acolyte’s escort to a nearby abbey in the marsh.
Next game scheduled for Sunday.
* Invariably the player who writes the longest backstory about what a bad ass they are will not roll above a 10 on a D20 for at least 75% of the adventure.
What am I playing?
I ran a game for a bit until two TPKs got me a reputation in town as a killer DM. This made me sad, but my buddy took over the gaming duties. Now, I’m playing in his game and being the yahoo running amok. For laughs I’m a playing a goody two shoes who makes everyone’s life miserable.
I like 5e, but it takes forever to make a character and all the crunch gets to me.
(I’m also playing a f**kton of board games but that’s a subject for another post.)
What am I running?
The Stars Without Number game stalled out, then I killed a few parties with 5e, and ran a Numenera one-shot that never really became more than that because two of the players left town (although I wouldn’t have minded if it had become a longer running game).
Apocalypse World has been fun, but it certainly takes more reading the table, than D&D ever did. Also, D&D has very clear role demarcations whereas Apocalypse World doesn’t, so if you have a player who wants to do everything and control every other player, they will try to. Generally, this same person outside of the game is a bit of a bore.
What do I wish I was running?
Beyond the Wall.
The more 5e I play, the more I fall in love with this retroclone. Yeah, the YA protag thing could be a bit annoying – but as a system this might be my favorite iteration of D&D.
Who does it suck to game with?
Two kinds of people:
The never played D&D before but loves Wil Wheaton nerd who sees D&D as a signifier of their nerd status. It’s not just a game, it’s a pop culture reference! If there are no Cheetos and Mountain Dew on the table they feel slighted.
Chess players. Chess players are the worst.
With the thesis winding down, and nights opening up I’ve started running a 5e game here in town. So far it’s been fun, and with the tweaks I’m enjoying it. The seed of the campaign comes from the one of the two RuneQuest modules* I own and is very much a sword and sorcery sort of thing.
House rule 1: the only playable races are human, dragonborn, and tieflings, and tieflings have to roll for random mutations. Even with the horrible defects this has not dissuaded players from running tieflings.
House rule 2: the only playable classes are barbarian, bard, monk, paladin, and warlock. I like this. It makes things weird in a nice way. Barbarians are the weird outlanders. Bards are wanderers and rogues. Monks make for strange mystical opponents. Paladins are like wizard-knights, and warlocks are just weird. Maybe not so surprisingly, everyone has decided to play one of the above except for a paladin, which I’m fine with.
House rule 3: slower level progression. 300XP to get to 2nd level? Fugg that noise!
As a DM I’m totally sloppy, and pretty much rely on the one player who is a rules junky, but not a dick about it. I’m more likely to just use the advantage/disadvantage rules than look anything like a spell effect up in a book. “I don’t want want to look up what this does. Let’s just say you have advantage and go with it, okay?”
* Reading these modules I have to wonder if you needed a PhD in anthropology to play RuneQuest.